
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
129
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Posted - 2012.08.17 17:54:00 -
[1] - Quote
Idris Helion wrote:CCP executed a "tiericide" on the mining barges -- rather than having tiered ships where the Hulk was the end-all, be-all mining vessel, each T1 and T2 hull now is role-based.
All of the mining vessels now produce yield roughly equivalent to three strip miners, so even the lowly Procurer hull gets x3 yield bonus over the 1 strip miner it can mount.
All barges now have split cargo/ore holds. The cargo holds are much smaller than they used to be (400m3 or so). This has caused some heartburn among people who carried a lot of T2 mining crystals in their holds (even though the volume of the crystals has been reduced to 15m3 each). The ore holds can *only* hold ore, so the need for a hauler hasn't gone away. If you refine into minerals for transport to a hub, you're still going to need an industrial hauler.
Procurer/Skiff: a battleship-sized tank (even before fitting), decent-sized cargo hold. Meant for high-risk and ninja mining ops.
Retriever/Mackinaw: A ginormous ore hold and an ice mining bonus. The Mack is pretty much the default solo miner now, mainly due to the huge 35K m3 ore hold. Even the Retriever can hold a full jetcan worth of ore in its hold. Pretty good tank, especially on the Mack with its four mid slots.
Covetor/Hulk: Still the king of yield, but with a smaller ore old than the other hulls. It has middling tanking ability, and meant to be a fleet mining vessel working in concert with other industrial ships.
You're seeing tons of Macks in EVE now because most miners simply did an old Hulk = new Mack equation, but that's not really true. If you're using a Mack rather than a Hulk, you're getting a way bigger ore hold but less yield, and if you were running a jetcan operation before the patch, you'll still be better off using the Hulk unless you're going for ice.
And there's actually a reason to buy a Procurer now! It's got a battleship-sized tank even before rigging/fitting, and as a T1 hull it's a dirt-cheap way to do ninja mining out in lowsec or null. (And there are other uses for the Procurer/Skiff hull that have nothing to do with busting rocks -- they actually make pretty good drone boats!) Good overall summary.
I like the changes, generally.
Need to point out that your crystal sizes need adjusting: T1 Crystals are 15 m3 each
T2 Cyrstals are 25 m3 each
Having used all the new barges (specifically exhumers) I can tell you that the Ore holds are nice, but really are a "kick the can down the road" solution to people using barges as haulers (one of the given reason for the Ore holds). Ore holds also add another unnecessary window to the whole UI that now needs to be open on screen.
Since others have noted this -- per the posted dev blog for those that care about max yield #'s --
Note that since the percentage numbers for a Rorqual boosting are basically the same, I've not listed those.
Orca Booster: This shows the yield with the Hulk as the baseline:
...................... Veld / hr ....... Merc / hr ...... Ice / hr Hulk .............. 1,739,139 ...... 2,749 ............ 73 Covetor ........ 1,578,043 ...... 2,492 ............ 69 Mackinaw .... 1,505,059 ...... 2,377 ............ 68 Retriever ...... 1,433,390 ...... 2,264 ............ 64 Skiff .............. 1,380,788 ...... 2,185 ............ 61 Procurer ....... 1,315,038 ...... 2,078 ............ 58
Yield % "worse" than Hulk ...................... Veld % ....... Merc % ....... Ice % .......... Veld ........... Merc ............ Ice Hulk ............... 100.0% ...... 100.0% ....... 100.0% ........ 0.0% ......... 0.0% ........... 0.0% Covetor ......... 90.7% ......... 90.7% ........ 94.5% .......... -9.3% ........ -9.3% ......... -5.5% Mackinaw ..... 86.5% ......... 86.5% ......... 93.2% ......... -13.5% ...... -13.5% ........ -6.8% Retriever ....... 82.4% ......... 82.4% ........ 87.7% .......... -17.6% ...... -17.6% ....... -12.3% Skiff .............. 79.4% ......... 79.5% ......... 83.6% ......... -20.6% ....... -20.5% ....... -16.4% Procurer ....... 75.6% ......... 75.6% .......... 79.5% ........ -24.4% ........ -24.4% ....... -20.5%
Given these percentage numbers, you can see that the Mack mines 13.5% LESS Ore/Merc than a Hulk. As has already been pointed out, that is a HUGE amount.
For you multi-boxers out there (and yes, I'm one): Pros: 6 Macks (instead of 5), will gain you about 3.7% more yield
You don't have to have that hauler running for you
You have more than 1 cycle in your Ore hold for paying attention to local, d-scan, etc..
You can carry more T2 crystals :D
Cons: You have to haul back to the POS / Station instead of that hauler
You have to watch your roid scanners individually now (they have crappy range for what you can target)
Summary: > If you are a max-yield Hulk kind of person, fielding more Hulks is still the best way to go. > If you don't want to pay as much attention to the screen, or don't use a dedicated hauler, use a Mack. > If you need extra tank, use a Skiff - and still get more Ore hold than a Hulk. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
174
|
Posted - 2012.11.28 18:12:00 -
[2] - Quote
Dave stark wrote:Blacksuns wrote:Question ?
from everything i have been reading so far,
its better to be in 2/3 hulks and one orca instead of Macks and one orca
Yes or No ? no, it's not better to use the fleet ship in a fleet. This. Use the right ship for the right job.
Several posts above, first on in this page as a matter of fact, has a good summary (quoted & #'s) of the various ships. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |